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Mr M Rathbone - Subject Leader
Mrs F Ramsdale     Mrs C York  

Key Stage 3

Key Stage 4

Student Area

Key Stage 3


KS3 Computing is split into 3 main sections where students will cover a range of skills.  A variety of units will be completed covering core ICT skills, creative computing skills, and computer science. Computer Science will provide students with the opportunity to learn to program as well as understand how computers work.

Students will develop various skills in digital literacy, the creative use of ICT and computer science. At the end of Key Stage 3 all students should have developed a range of practical skills using popular office software, image and video editing tools, web development software and have used graphical and scripting programming languages. Students will also develop an understanding of computer science theory looking at areas such as networking, encryption and computer security in preparation for KS4.

We are constantly adapting our curriculum in order to make use of new and emerging technologies and the scheme of work will change accordingly.


Students begin by exploring the Academy network, they will have the opportunity to use email, develop their knowledge of Internet safety, using a spreadsheet to model a business scenario as well as creating and editing a video. Students will then move on to examine methods of presenting information, with particular focus on audience, purpose, consistency and professionalism by developing a number of promotional business documents.

Students will learn how to use professional image editing software to accomplish a range of tasks. More complex issues such as bias, validity and the reliability of information on the Internet are also addressed. Students will have the opportunity to develop their creative skills in units of work that cover web authoring and animation. They will also be given the opportunity to develop their database and data handling skills and will be expected to develop an ability to work independently solving problems using an ICT solution.

Students will be introduced to programming languages. Initially a graphical language will be used as an introduction to programming and later in KS3 students will experience using a scripting language to solve a range of problems.  


Students are assessed six times each year using a combination of project work, self-evaluation and teacher assessment. This enables students to see their own progression as well as highlighting specific areas for improvement.


Summary of Learning

Year 7 

  • Using computers safely and responsibly
  • Graphics and animation
  • Spreadsheet modelling
  • Algorithms and control
  • Scratch programming
  • Desk top publishing and graphics


Year 8

  • Understanding computers - Hardware
  • Networks
  • HTML and Web development
  • Database development
  • Python programming
  • Sound and file compression


Key Stage 4

GCSE Computer Science

The course gives students a real, in-depth understanding of how computer technology works. Students will no doubt be familiar with the use of computers and other related technology from their other subjects and elsewhere. However, this course will give them an insight into what goes on ‘behind the scenes’, including computer programming, which many students find absorbing.

The course provides excellent preparation for higher study and employment in the field of computer science. The increasing importance of information technologies means there will be a growing demand for professionals who are qualified in this area. 

The course will develop critical thinking, analysis and problem-solving skills through the study of computer programming, giving students a fun and interesting way to develop these skills, which can be transferred to other subjects.

OCR GCSE Computer Science is taught over 120 guided learning hours and comprises of three units: Two externally assessed theory examinations (80%) and one programming related controlled assessment (20%).

BTEC Firsts - Information and Creative Technology

BTEC Firsts in Information and Creative Technology can help students take their first steps towards a career in the digital industry. Students’ will have the opportunity to learn the skills required to produce IT systems and software, websites, mobile apps, videos, graphics and animations.

The course is made up of 3 or 4 units, which consist of 30 or 60 guided learning hours (GLH) each. Unit 1 is assessed with an exam which will be externally marked by the examining board Edexcel.  The remaining 2 or 3 units are internally assessed through assignments set and marked by your tutor.

The qualification comprises of a selection of the following units. The optional units to be studied will be chosen to meet the needs of the student cohort and will depend on the progress and ability demonstrated when completing the core units of work.

Core Units:

  • The online world
  • Developing a digital portfolio

Optional Units:

  • Creating Digital Animation
  • Creating Digital Audio
  • Creating Digital Graphics
  • Creating Digital Video
  • Spreadsheet Development
  • Database Development
  • Website Development

Certificate in Digital Applications (CiDA) - Level 2

The Certificate in Digital Applications (CiDA) is a level 2 vocational qualification for creative learners with a passion for digital applications.

CiDA has been developed from the popular DiDA qualification and focuses on developing a range of skills in creative computing. It aims to empower learners to play an active role in the digital sector rather than being simply consumers of digital content.  The course is tailor made to meet the needs of today’s creative industries, the qualification covers imaging, creative multimedia, website development and computer game production.

Students will have the opportunity to develop a range of skills by practically using multiple software applications to develop digital solutions to specific ICT tasks.

The Edexcel Level 2 Certificate in Digital Applications (CiDA) is taught over 120 guided learning hours (GLH) and comprises two units: one externally assessed unit with a practical exam (25%), and a choice of one internally assessed optional unit (75%).

Core Units:

  • Developing Web Products

Optional Units:

  • Creative Digital Media
  • Artwork and Imaging
  • Game making
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